The Pieces Are Coming Together is one of the best schemes you can pull off the top, guaranteed to make this deck pop off. Assemble the Doomsday Machine lacks consistent card draw and removal, so it makes good use of schemes like My Genius Knows No Bounds and Behold the Power of Destruction. The schemes in this deck fill in the gaps in its strategy. Sanctum Gargoyle, Leonin Abunas, and Metallurgeon help keep your artifacts around, protecting your mana rocks until you can cast a Sundering Titan or Magister Sphinx to really threaten your foes. It mixes Mirrodin and Alara block artifacts to pressure opponents with Juggernauts and punishes them with Lodestone Golem. Assemble the Doomsday MachineĪssemble the Doomsday Machine is an Esper ( ) artifacts deck. The first Archenemy set was released on June 18, 2010. The format is typically played with a single scheme deck, but each player could be the Archenemy in a “Super Villain Rumble” format as well. Players can block for each other like in Two-Headed Giant, but each maintains a separate life total. The Archenemy wins if the entire opposing team is defeated, and the team of players wins if the Archenemy is defeated, regardless of if any individual player has lost. Ongoing schemes remain in play with a static effect, usually with instructions on when to “abandon” it.Ībandoning a scheme places it on the bottom of the scheme deck, which is never shuffled once the game starts. Most schemes have a triggered ability when they’re set in motion. Schemes operate similarly to emblems, in that they can’t be targeted or removed in any way. The Archenemy begins the game with 40 life and always takes the first turn.Īt the beginning of the Archenemy’s precombat main phase, they reveal the top card of their scheme deck and “set it in motion” by placing it in the command zone. The scheme deck can only contain up to two copies of each scheme, but otherwise it’s built like a regular deck and shuffled before the game. Games of Archenemy are “many-vs-one” style multiplayer Magic games, where one player takes on the role of the Archenemy and uses a deck of at least 20 scheme cards with powerful effects. It consisted of “game packs” with four 60-card theme decks and 20 oversized scheme cards in each. Imprison This Insolent Wretch | Illustration by Jim Pavelec Set SymbolĦ7 commons (14 basics), 51 uncommons, 32 rares, 45 oversized cardsĪrchenemy introduced the multiplayer format of the same name.
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